In a whitepaper titled “Windows Display Driver Model Enhancements in Windows Developer Preview”,
even though low-end hardware, software designed to both support DirectX will be able to produce better performance such as for example a higher pixel formats.
In addition, Microsoft also explains a few things in Windows 8 DirectX:
• High Level Shader model performance improvements that can enable developers to do more on the GPU without involving the CPU: Double-precision shader functionality
• Higher performance anti-aliasing path for D2D applications: Target-independent rasterization
• Higher performance for Direct3D11.1 applications on mobile platforms and power constraint devices that use tile-based renderers: No overwrite and discard
• Added capabilities to enable shader debugging at all shader stages on DirectX 11.1 hardware: UAVs at every stage
• Enabling Direct3D 11 applications to implement high-quality rendering algorithms without needing to allocate memory for large numbers of samples: Unordered access views with multi-sample anti-alias sample access
• Improvements to deferred shading techniques: Logic ops
• Efficient buffer management for game developers: Improved control of constant buffers.
Source : gamexeon.com